First Session

Our adventure opened with a motley group converging upon a ruined tower not far from the scene of a raging battle in Cyre. In alphabetical order, they are:

  • Birel is a half-elven ranger, walking the path of the beastmaster. Her animal companion is a tiger.
  • Phawr T. Touh is an elven rogue.
  • Rune is a warforged artificer.
  • Salutarum “Sal” Nugator, kalashtar ardent who sometimes seeks enlightenment at the bottoms of his cups.
  • Violet the Violent, a human mage.

There they meet each other for the first time, and are quickly attacked by a group of kruthik hatchlings. Hatchling kruthik

Venturing into the tower, they are met by a pair of dolgrim warriors.

Coming together against this common threat, the group vanquishes their foes and discovers 2 prisoners: Lord Major Bren ir’Gadden and his aide, Aric Blacktree. Bren was bound in irons while his aide had been placed into a magical rune circle, dazed and stupified. Bren is an officer of the nearby Brelish army.

Upon examining the circle, which revealed itself to be a prophecy mark, a strange message whispered into Vi’s head: “Five at the brink of desolation stand as one against the tempest’s roar.”

After taking a short rest, the newly formed party, joined by Bren and Aric, proceed from the tower to deliver them back to their command. However, upon stepping out of the tower, the adventurers come face to face with a small zombie horde, 2 agents of the Order of the Emerald Claw, and an Emerald Claw necromancer by the name of Victahanna Trannyth. They have come for Bren, and won’t be leaving without him, and they mean to dispose of everyone else. Phawr recognizes Victahanna as the person he has been sent to assassinate. In the ensuing battle, Phawr is adamant about claiming Victahanna as his own kill. In an effort to facilitate this, Sal mind controlled her and sent her over to where Phawr was fighting. She then broke out of the mind control and tried to fight her way out, but her efforts were not enough. Phawr was able to slay her and cut out her almost-still-beating heart as proof of his work.

Bren also attempted to contribute to the battle, to show these ragged adventurers that he was no slouch, but ended-up mis-casting magic missile and generally impeding the party.

During this battle, the skies around the party began to burn with fire, sounds of thunder all around. A sickly gray mist flooded the surrounding areas, and slowly the screams of battle from the nearby armies died away. The Mourning had occurred.

4 years later our heroes are residing in Sharn, City of Towers. Sharn1

They have stayed in contact for the most part, having been bound together by their shared experience of The Mourning – something few others were lucky enough to survive. Each of them received an invitation from Bren to a memorial event on the 4th anniversary of The Mourning. It is to be held on the fancy rooftop of one of Sharn’s magnificent towers.

The heroes assembled at the tower, some of them more happy to see each other than others. Civilians were also present, en masse. A group of Cyran refugees sat as guests of honor near a fountain. The ceremony was about to begin when a door burst open, and out flowed what was later learned to be a Mourning Haunt; a mist-like creature summoned to this plane of existence by some evil master. It began indiscriminately killing the civilians, enveloping them in its mist, leaving behind grayish and drained looking corpses. Being the heroes they are, the party decided to attack this creature, and hopefully draw it away from the civilians.

Once they did attack, however, the creature seemed to lose all interest in the civilians. It also began to repeat several phrases in a sinister whisper, including, “Must kill the five,” and “Diiiiie.” The battle was difficult, but eventually our heroes were able to take the beast down.

Just then, a dwarf in the uniform of a Sharn Watch Inquisitive burst onto the scene and introduced himself as Ragnar Thunderwhacker. The heroes explained what had happened, then were deputised by Ragnar and sent off to find where this creature had come from. While this was going on, Phawr had Vi distract Ragnar by making the fountain bubble, claiming it was a left-over effect from the mist creature. Phawr took the opportunity to head over by where some of the civilians were still hiding out after their perilous ordeal. Being rich, noble folk, Phawr let them know about his collection for the families of those fallen to the mist creature, and asked for donations. The nobles, recognizing him as one of their saviors and happy to be alive, gladly contributed money to the cause as they shuffled by, off of the rooftop.

With that, our heroes were off, doing their best to track down the origin of the Mourning Haunt. They learned from several witnesses and other clues along the way (such as random corpses or “mist-leavings”) that the creature had come from far below, down from the lower levels of Sharn. There were a couple of mis-steps that let to some confrontations with unsavory individuals, but by blade or word the heroes made it through, eventually talking to a man called 3 Toes. He pointed the heroes to the home the mist creature had emerged from, at the base of Dalannan Tower in the Central Bridge district of the Lower Menthis Plateau. It turned out to be the home of none other than Aric Blacktree!

It begins
I'm really just trying this out.

So, Phawr T. Touh, sent to assassinate a woman from the ebon claw, or something like that, found himself thrust into a small battle on the outskirts of a war. Saving some baron jerk, for a mere 5 gold, only pushed him further into a battle. Though, thankfully, his mark, who he thought he had missed, brought herself right into his hands, along with the help of a few strong adventurers, she fell easily.
With her heart in hand, he returned to the city, along with his new mage friend, and a drinking partner. The warforged toaster oven followed along, as well as that ranger and his tiger. Both of which he’d occasionally see through out the years. Though, he spent most of his time helping Vi look for her muffin recipes, and Sal, well, he helped him drink his troubles away at various taverns. All the while, attempting to prove his worth to his Thuranni brethren.
After 4 years, the 5 found themselves together again at a party thrown by that baron. Standing on the second floor over look of this little roof party, Phawr watched in amusement with his friend Sal while Vi played practical jokes on the baron through his fountain. Sal, bringing up an amusing idea, instantly convinced Phawr to jump on that overgrown toaster, and knock him over, in a sort of “hello”. It worked…well, it worked on getting him closer when the smoke monkey came in the doors. The battle ensued, and was looking bleak, but the 5 ended up on top.
Afterwards, Ragnar Thunderwang…er Thunderwacker came in, deputized the 5, and urged them to search out the origin of this creature. With a little help from Vi, Phawr obtained about 100 gold from the nobles they saved “for the families of the fallen.” He then continued through the streets collecting a bit more as they searched for clues, but ended up giving that last bit to the poor who had lost a member of their own in the lower levels. Before they found where the creature had come from, they did fall into a little scuffle with some ruffians, which he tried to diffuse before it started by changing into one of the prominent city guard members. Thus, revealing to all of the party the fact that he is a changeling, and not an elf, as he appeared. Previously, Vi, was the only living being that knew this. He hopes his new found friends can keep a secret, especially that overgrown toaster oven…..He wouldn’t want anything happening to them in their sleep.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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